I invested some time into creating this map rotation list for a server I’m running. (for use with evoadmin MOD)


// Use of this file
// To add a new map follow this rules:
// 1. Find the file name, ending in .mis (ie BeggarsRun.mis)
// 2. Add a line with this syntact: addRotationMap(filename, gametype, %ffa, %cycle);
//
// %ffa = changing this to 0, will remove the map from the FFA mode
// %cycle = changing this to 0 will remove the map from the FFA cycle, but not from the rotation (optional)
// if %ffa is 0, %cycle is useless
//
// Note: filename must be written without .mis
//
// Example: addRotationMap(BeggarsRun, CTF, 1, 1);
// Beggar's Run will be in the FFA mapRotation. It's in the cycle and can be voted
//
// Example: addRotationMap(BeggarsRun, CTF, 1, 0);
// Beggar's Run will be in the FFA mapRotation. It's not in the cycle, but can be voted
//
// Example: addRotationMap(BeggarsRun, CTF, 0);
// Beggar's Run won't be in the FFA mapRotation. It's not in the cycle and can't be voted
//
// Info:
// If you don't want a map to be played neither in Tournement Mode, write // at the beginning of the line (or delete the line)
// If you don't want a gametype to be played, just don't add any map of that gametype
// Some Mods (ie LakRabbit) use own maps. To use this mods, you must add the maps in this file
// %cycle variable is optional and if not included the map will always be in the cycle (if %ffa is 1).

// ******************************
// * Capture The Flag Base Maps *
// ******************************

addRotationMap("Archipelago", CTF, 1, 1);
//addRotationMap("BeggarsRun", CTF, 1, 1);
//addRotationMap("Damnation", CTF, 1, 1);
//addRotationMap("DeathBirdsFly", CTF, 1, 1);
//addRotationMap("Desiccator", CTF, 1, 1);
//addRotationMap("DustToDust", CTF, 1, 1);
//addRotationMap("Firestorm", CTF, 1, 1);
//addRotationMap("Katabatic", CTF, 1, 1);
//addRotationMap("Minotaur", CTF, 1, 1);
//addRotationMap("Quagmire", CTF, 1, 1);
//addRotationMap("Recalescence", CTF, 1, 1);
//addRotationMap("Reversion", CTF, 1, 1);
//addRotationMap("RiverDance", CTF, 1, 1);
//addRotationMap("Sanctuary", CTF, 1, 1);
//addRotationMap("Slapdash", CTF, 1, 1);
//addRotationMap("ThinIce", CTF, 1, 1);
//addRotationMap("Tombstone", CTF, 1, 1);

// *********************************
// * Capture The Flag Classic Maps *
// *********************************

//addRotationMap("AcidRain", CTF, 1, 1);
//addRotationMap("Blastside_nef", CTF, 1, 1);
//addRotationMap("Broadside_nef", CTF, 1, 1);
//addRotationMap("Confusco", CTF, 1, 1);
//addRotationMap("DangerousCrossing_nef", CTF, 1, 1);
//addRotationMap("DesertofDeath_nef", CTF, 1, 1);
//addRotationMap("Gorgon", CTF, 1, 1);
//addRotationMap("Hillside", CTF, 1, 1);
//addRotationMap("IceRidge_nef", CTF, 1, 1);
//addRotationMap("Lakefront", CTF, 1, 1);
//addRotationMap("Magmatic", CTF, 1, 1);
//addRotationMap("Raindance_nef", CTF, 1, 1);
//addRotationMap("Ramparts", CTF, 1, 1);
//addRotationMap("Rollercoaster_nef", CTF, 1, 1);
//addRotationMap("Sandstorm", CTF, 1, 1);
//addRotationMap("Scarabrae_nef", CTF, 1, 1);
//addRotationMap("ShockRidge", CTF, 1, 1);
//addRotationMap("Snowblind_nef", CTF, 1, 1);
//addRotationMap("Starfallen", CTF, 1, 1);
//addRotationMap("Stonehenge_nef", CTF, 1, 1);
//addRotationMap("Sub-zero", CTF, 1, 1);
//addRotationMap("Surreal", CTF, 1, 1);
//addRotationMap("Titan", CTF, 1, 1);
//addRotationMap("WhiteDwarf", CTF, 1, 1);

// ******************************

// * TWL Map pack *

// ******************************

addRotationMap("TWL_Abaddon", CTF, 1, 0);
addRotationMap("TWL_BaNsHee", CTF, 1, 0);
addRotationMap("TWL_BeachBlitz", CTF, 1, 0);
addRotationMap("TWL_BeggarsRun", CTF, 1, 0);
//addRotationMap("TWL_BlueMoon", CTF, 1, 0);
addRotationMap("TWL_Boss", CTF, 1, 0);
//addRotationMap("TWL_Celerity", CTF, 1, 0);
addRotationMap("TWL_Chokepoint", CTF, 1, 0);
addRotationMap("TWL_Cinereous", CTF, 1, 0);
addRotationMap("TWL_Clusterfuct", CTF, 1, 0);
addRotationMap("TWL_Crossfire", CTF, 1, 0);
addRotationMap("TWL_Curtilage", CTF, 1, 0);
addRotationMap("TWL_Damnation", CTF, 1, 0);
addRotationMap("TWL_DangerousCrossing", CTF, 1, 0);
addRotationMap("TWL_DeadlyBirdsSong", CTF, 1, 0);
addRotationMap("TWL_Deserted", CTF, 1, 0);
addRotationMap("TWL_Desiccator", CTF, 1, 0);
//addRotationMap("TWL_Drifts", CTF, 1, 0);
addRotationMap("TWL_Feign", CTF, 1, 0);
addRotationMap("TWL_Frostclaw", CTF, 1, 0);
addRotationMap("TWL_Frozen", CTF, 1, 0);
addRotationMap("TWL_Harvester", CTF, 1, 0);
addRotationMap("TWL_Horde", CTF, 1, 0);
addRotationMap("TWL_Katabatic", CTF, 1, 0);
addRotationMap("TWL_Magmatic", CTF, 1, 0);
addRotationMap("TWL_Minotaur", CTF, 1, 0);
addRotationMap("TWL_Neve", CTF, 1, 0);
addRotationMap("TWL_NoShelter", CTF, 1, 0);
addRotationMap("TWL_OsIris", CTF, 1, 0);
addRotationMap("TWL_Pandemonium", CTF, 1, 0);
addRotationMap("TWL_Quagmire", CTF, 1, 0);
addRotationMap("TWL_Raindance", CTF, 1, 0);
addRotationMap("TWL_Ramparts", CTF, 1, 0);
addRotationMap("TWL_Reversion", CTF, 1, 0);
addRotationMap("TWL_Rollercoaster", CTF, 1, 0);
addRotationMap("TWL_Runenmacht", CTF, 1, 0);
addRotationMap("TWL_Sandstorm", CTF, 1, 0);
addRotationMap("TWL_Slapdash", CTF, 1, 0);
addRotationMap("TWL_Snowblind", CTF, 1, 0);
addRotationMap("TWL_Starfallen", CTF, 1, 0);
addRotationMap("TWL_Stonehenge", CTF, 1, 0);
addRotationMap("TWL_SubZero", CTF, 1, 0);
addRotationMap("TWL_Surreal", CTF, 1, 0);
addRotationMap("TWL_Titan", CTF, 1, 0);
addRotationMap("TWL_WhiteDwarf", CTF, 1, 0);
addRotationMap("TWL_WilderZone", CTF, 1, 0);
//addRotationMap("TWL_WoodyMyrk", CTF, 1, 0);

// ******************************

// * TWL2 Map pack *

// ******************************

addRotationMap("TWL2_Bleed", CTF, 1, 0);
addRotationMap("TWL2_BlueMoon", CTF, 1, 0);
addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 0);
addRotationMap("TWL2_Celerity", CTF, 1, 0);
addRotationMap("TWL2_CloakOfNight", CTF, 1, 0);
addRotationMap("TWL2_Crevice", CTF, 1, 0);
addRotationMap("TWL2_Dissention", CTF, 1, 0);
addRotationMap("TWL2_Drifts", CTF, 1, 0);
addRotationMap("TWL2_Drorck", CTF, 1, 0);
addRotationMap("TWL2_FrozenGlory", CTF, 1, 0);
addRotationMap("TWL2_FrozenHope", CTF, 1, 0);
addRotationMap("TWL2_Hildebrand", CTF, 1, 0);
addRotationMap("TWL2_IceDagger", CTF, 1, 0);
addRotationMap("TWL2_JaggedClaw", CTF, 1, 0);
addRotationMap("TWL2_Magnum", CTF, 1, 0);
addRotationMap("TWL2_MidnightMayhemDeluxe", CTF, 1, 0);
addRotationMap("TWL2_MuddySwamp", CTF, 1, 0);
addRotationMap("TWL2_Norty", CTF, 1, 0);
addRotationMap("TWL2_Ocular", CTF, 1, 0);
addRotationMap("TWL2_RoughLand", CTF, 1, 0);
addRotationMap("TWL2_Ruined", CTF, 1, 0);
addRotationMap("TWL2_Skylight", CTF, 1, 0);
addRotationMap("TWL2_WoodyMyrk", CTF, 1, 0);

// *****************************************
// * Capture The Flag (Practice) Base Maps *
// *****************************************

addRotationMap("Archipelago", PracticeCTF, 1, 1);
//addRotationMap("BeggarsRun", PracticeCTF, 1, 1);
//addRotationMap("Damnation", PracticeCTF, 1, 1);
//addRotationMap("DeathBirdsFly", PracticeCTF, 1, 1);
//addRotationMap("Desiccator", PracticeCTF, 1, 1);
//addRotationMap("DustToDust", PracticeCTF, 1, 1);
//addRotationMap("Firestorm", PracticeCTF, 1, 1);
//addRotationMap("Katabatic", PracticeCTF, 1, 1);
//addRotationMap("Minotaur", PracticeCTF, 1, 1);
//addRotationMap("Quagmire", PracticeCTF, 1, 1);
//addRotationMap("Recalescence", PracticeCTF, 1, 1);
//addRotationMap("Reversion", PracticeCTF, 1, 1);
//addRotationMap("RiverDance", PracticeCTF, 1, 1);
//addRotationMap("Sanctuary", PracticeCTF, 1, 1);
//addRotationMap("Slapdash", PracticeCTF, 1, 1);
//addRotationMap("ThinIce", PracticeCTF, 1, 1);
//addRotationMap("Tombstone", PracticeCTF, 1, 1);

// *********************************
// * Capture The Flag Classic Maps *
// *********************************

//addRotationMap("AcidRain", PracticeCTF, 1, 1);
//addRotationMap("Blastside_nef", PracticeCTF, 1, 1);
//addRotationMap("Broadside_nef", PracticeCTF, 1, 1);
//addRotationMap("Confusco", PracticeCTF, 1, 1);
//addRotationMap("DangerousCrossing_nef", PracticeCTF, 1, 1);
//addRotationMap("DesertofDeath_nef", PracticeCTF, 1, 1);
//addRotationMap("Gorgon", PracticeCTF, 1, 1);
//addRotationMap("Hillside", PracticeCTF, 1, 1);
//addRotationMap("IceRidge_nef", PracticeCTF, 1, 1);
//addRotationMap("Lakefront", PracticeCTF, 1, 1);
//addRotationMap("Magmatic", PracticeCTF, 1, 1);
//addRotationMap("Raindance_nef", PracticeCTF, 1, 1);
//addRotationMap("Ramparts", PracticeCTF, 1, 1);
//addRotationMap("Rollercoaster_nef", PracticeCTF, 1, 1);
//addRotationMap("Sandstorm", PracticeCTF, 1, 1);
//addRotationMap("Scarabrae_nef", PracticeCTF, 1, 1);
//addRotationMap("ShockRidge", PracticeCTF, 1, 1);
//addRotationMap("Snowblind_nef", PracticeCTF, 1, 1);
//addRotationMap("Starfallen", PracticeCTF, 1, 1);
//addRotationMap("Stonehenge_nef", PracticeCTF, 1, 1);
//addRotationMap("Sub-zero", PracticeCTF, 1, 1);
//addRotationMap("Surreal", PracticeCTF, 1, 1);
//addRotationMap("Titan", PracticeCTF, 1, 1);
//addRotationMap("WhiteDwarf", PracticeCTF, 1, 1);

// ******************************

// * TWL Map pack *

// ******************************

addRotationMap("TWL_Abaddon", PracticeCTF, 1, 0);
addRotationMap("TWL_BaNsHee", PracticeCTF, 1, 0);
addRotationMap("TWL_BeachBlitz", PracticeCTF, 1, 0);
addRotationMap("TWL_BeggarsRun", PracticeCTF, 1, 0);
//addRotationMap("TWL_BlueMoon", PracticeCTF, 1, 0);
addRotationMap("TWL_Boss", PracticeCTF, 1, 0);
//addRotationMap("TWL_Celerity", PracticeCTF, 1, 0);
addRotationMap("TWL_Chokepoint", PracticeCTF, 1, 0);
addRotationMap("TWL_Cinereous", PracticeCTF, 1, 0);
addRotationMap("TWL_Clusterfuct", PracticeCTF, 1, 0);
addRotationMap("TWL_Crossfire", PracticeCTF, 1, 0);
addRotationMap("TWL_Curtilage", PracticeCTF, 1, 0);
addRotationMap("TWL_Damnation", PracticeCTF, 1, 0);
addRotationMap("TWL_DangerousCrossing", PracticeCTF, 1, 0);
addRotationMap("TWL_DeadlyBirdsSong", PracticeCTF, 1, 0);
addRotationMap("TWL_Deserted", PracticeCTF, 1, 0);
addRotationMap("TWL_Desiccator", PracticeCTF, 1, 0);
//addRotationMap("TWL_Drifts", PracticeCTF, 1, 0);
addRotationMap("TWL_Feign", PracticeCTF, 1, 0);
addRotationMap("TWL_Frostclaw", PracticeCTF, 1, 0);
addRotationMap("TWL_Frozen", PracticeCTF, 1, 0);
addRotationMap("TWL_Harvester", PracticeCTF, 1, 0);
addRotationMap("TWL_Horde", PracticeCTF, 1, 0);
addRotationMap("TWL_Katabatic", PracticeCTF, 1, 0);
addRotationMap("TWL_Magmatic", PracticeCTF, 1, 0);
addRotationMap("TWL_Minotaur", PracticeCTF, 1, 0);
addRotationMap("TWL_Neve", PracticeCTF, 1, 0);
addRotationMap("TWL_NoShelter", PracticeCTF, 1, 0);
addRotationMap("TWL_OsIris", PracticeCTF, 1, 0);
addRotationMap("TWL_Pandemonium", PracticeCTF, 1, 0);
addRotationMap("TWL_Quagmire", PracticeCTF, 1, 0);
addRotationMap("TWL_Raindance", PracticeCTF, 1, 0);
addRotationMap("TWL_Ramparts", PracticeCTF, 1, 0);
addRotationMap("TWL_Reversion", PracticeCTF, 1, 0);
addRotationMap("TWL_Rollercoaster", PracticeCTF, 1, 0);
addRotationMap("TWL_Runenmacht", PracticeCTF, 1, 0);
addRotationMap("TWL_Sandstorm", PracticeCTF, 1, 0);
addRotationMap("TWL_Slapdash", PracticeCTF, 1, 0);
addRotationMap("TWL_Snowblind", PracticeCTF, 1, 0);
addRotationMap("TWL_Starfallen", PracticeCTF, 1, 0);
addRotationMap("TWL_Stonehenge", PracticeCTF, 1, 0);
addRotationMap("TWL_SubZero", PracticeCTF, 1, 0);
addRotationMap("TWL_Surreal", PracticeCTF, 1, 0);
addRotationMap("TWL_Titan", PracticeCTF, 1, 0);
addRotationMap("TWL_WhiteDwarf", PracticeCTF, 1, 0);
addRotationMap("TWL_WilderZone", PracticeCTF, 1, 0);
//addRotationMap("TWL_WoodyMyrk", PracticeCTF, 1, 0);

// ******************************

// * TWL2 Map pack *

// ******************************

addRotationMap("TWL2_Bleed", PracticeCTF, 1, 0);
addRotationMap("TWL2_BlueMoon", PracticeCTF, 1, 0);
addRotationMap("TWL2_CanyonCrusadeDeluxe", PracticeCTF, 1, 0);
addRotationMap("TWL2_Celerity", PracticeCTF, 1, 0);
addRotationMap("TWL2_CloakOfNight", PracticeCTF, 1, 0);
addRotationMap("TWL2_Crevice", PracticeCTF, 1, 0);
addRotationMap("TWL2_Dissention", PracticeCTF, 1, 0);
addRotationMap("TWL2_Drifts", PracticeCTF, 1, 0);
addRotationMap("TWL2_Drorck", PracticeCTF, 1, 0);
addRotationMap("TWL2_FrozenGlory", PracticeCTF, 1, 0);
addRotationMap("TWL2_FrozenHope", PracticeCTF, 1, 0);
addRotationMap("TWL2_Hildebrand", PracticeCTF, 1, 0);
addRotationMap("TWL2_IceDagger", PracticeCTF, 1, 0);
addRotationMap("TWL2_JaggedClaw", PracticeCTF, 1, 0);
addRotationMap("TWL2_Magnum", PracticeCTF, 1, 0);
addRotationMap("TWL2_MidnightMayhemDeluxe", PracticeCTF, 1, 0);
addRotationMap("TWL2_MuddySwamp", PracticeCTF, 1, 0);
addRotationMap("TWL2_Norty", PracticeCTF, 1, 0);
addRotationMap("TWL2_Ocular", PracticeCTF, 1, 0);
addRotationMap("TWL2_RoughLand", PracticeCTF, 1, 0);
addRotationMap("TWL2_Ruined", PracticeCTF, 1, 0);
addRotationMap("TWL2_Skylight", PracticeCTF, 1, 0);
addRotationMap("TWL2_WoodyMyrk", PracticeCTF, 1, 0);


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